TY - GEN
T1 - Virtual reality environments for rehabilitation of the upper limb after stroke
AU - Subramanian, Sandeep
AU - Knaut, Luiz A.
AU - Beaudoin, Christian
AU - McFadyen, Bradford J.
AU - Feldman, Anatol G.
AU - Levin, Mindy F.
PY - 2006/12/1
Y1 - 2006/12/1
N2 - We describe an immersive and interactive experimental protocol developed in a virtual reality environment using the CAREN system. The environment allows the user to receive enhanced feedback about the quality and outcome of varied pointing movements made in a virtual elevator. Features of the virtual environment (representation of the user's body movement; collision detection) as well as details about the feedback provided to the user (knowledge of results and knowledge of performance) are outlined. The described training environment will be used in the rehabilitation of the upper limb for patients who have motor disorders due to stroke and other neurological conditions. The advantage of training upper limb pointing movements in this environment is that the task difficulty can be manipulated according to the user's level of motor impairment and the feedback can be manipulated to provide a more motivating and task-relevant training experience.
AB - We describe an immersive and interactive experimental protocol developed in a virtual reality environment using the CAREN system. The environment allows the user to receive enhanced feedback about the quality and outcome of varied pointing movements made in a virtual elevator. Features of the virtual environment (representation of the user's body movement; collision detection) as well as details about the feedback provided to the user (knowledge of results and knowledge of performance) are outlined. The described training environment will be used in the rehabilitation of the upper limb for patients who have motor disorders due to stroke and other neurological conditions. The advantage of training upper limb pointing movements in this environment is that the task difficulty can be manipulated according to the user's level of motor impairment and the feedback can be manipulated to provide a more motivating and task-relevant training experience.
UR - http://www.scopus.com/inward/record.url?scp=41649091815&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=41649091815&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:41649091815
SN - 1424402808
SN - 9781424402809
T3 - Fifth International Workshop on Virtual Rehabilitation, IWVR 2006
SP - 18
EP - 23
BT - Fifth International Workshop on Virtual Rehabilitation, IWVR 2006
T2 - 5th International Workshop on Virtual Rehabilitation, IWVR 2006
Y2 - 29 August 2006 through 30 August 2006
ER -