Considerations for virtual environments for upper limb rehabilitation tasks

V. Powell, W. Powell, M. Simmonds

Resultado de la investigación: Conference contribution

1 Cita (Scopus)

Resumen

Shoulder pain and dysfunction are relatively common, but traditional treatment approaches and their efficacy are beset with problems, due in part, to the lack of adherence to therapeutic exercise programmes. The use of novel technology to support rehabilitation is increasing in popularity, with some evidence that it may be able to decrease the perception of pain, and improve movement quality, engagement and compliance with therapy. However, indiscriminate use of off-the-shelf games technology or haphazard approaches to the design of rehabilitation applications and virtual environments may not only reduce the potential benefits, but may even exacerbate the underlying problems. We consider the potential and the pitfalls associated with the use of novel technology in virtual reality rehabilitation, and suggest some strategies for reducing the risks and optimising therapeutic outcomes in virtual environments.

Idioma originalEnglish (US)
Título de la publicación alojadaProceedings of the 7th International Conference on PErvasive Technologies Related to Assistive Environments, PETRA 2014
EditorialAssociation for Computing Machinery
ISBN (versión digital)9781450327466
DOI
EstadoPublished - may 27 2014
Evento7th ACM International Conference on Pervasive Technologies Related to Assistive Environments, PETRA 2014 - Rhodes, Greece
Duración: may 27 2014may 30 2014

Serie de la publicación

NombreACM International Conference Proceeding Series
Volumen2014-May

Other

Other7th ACM International Conference on Pervasive Technologies Related to Assistive Environments, PETRA 2014
País/TerritorioGreece
CiudadRhodes
Período5/27/145/30/14

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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