TY - GEN
T1 - Computer games to decrease pain and improve mood and movement
AU - Simmonds, Maureen J.
AU - Zikos, Dimitrios
N1 - Publisher Copyright:
Copyright 2014 ACM.
PY - 2014/5/27
Y1 - 2014/5/27
N2 - Pain is a pervasive problem that can compromise mood and movement leading to depression and disability. Computer games can enhance self-esteem, mood, and movement in healthy individuals. To what extent such games can improve mood and movement and decrease pain in individuals with chronic pain is not known. This study compared the effects of two computer games on pain, mood and movement in patients with fibromyalgia (FM) compared to a pain free cohort. Twenty-nine people with (FM) and 19 healthy controls were randomized to play a game to enhance mood or a game with no emotional salience. Standardized measures of clinical pain, thermal pain thresholds, self-efficacy, mood, self-esteem and physical performance were obtained before and after game play. Both games improved pain threshold, mood and physical performance (p≤.019). There was no differential effect of games suggesting that for these subjects and after one game play, attention to the game rather than the game itself is the likely explanation.
AB - Pain is a pervasive problem that can compromise mood and movement leading to depression and disability. Computer games can enhance self-esteem, mood, and movement in healthy individuals. To what extent such games can improve mood and movement and decrease pain in individuals with chronic pain is not known. This study compared the effects of two computer games on pain, mood and movement in patients with fibromyalgia (FM) compared to a pain free cohort. Twenty-nine people with (FM) and 19 healthy controls were randomized to play a game to enhance mood or a game with no emotional salience. Standardized measures of clinical pain, thermal pain thresholds, self-efficacy, mood, self-esteem and physical performance were obtained before and after game play. Both games improved pain threshold, mood and physical performance (p≤.019). There was no differential effect of games suggesting that for these subjects and after one game play, attention to the game rather than the game itself is the likely explanation.
KW - Computer game
KW - Fibromyalgia
KW - Pain
KW - Pain threshold
KW - Quantitative sensory testing
UR - http://www.scopus.com/inward/record.url?scp=84939227061&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84939227061&partnerID=8YFLogxK
U2 - 10.1145/2674396.2674435
DO - 10.1145/2674396.2674435
M3 - Conference contribution
AN - SCOPUS:84939227061
T3 - ACM International Conference Proceeding Series
BT - Proceedings of the 7th International Conference on PErvasive Technologies Related to Assistive Environments, PETRA 2014
PB - Association for Computing Machinery
T2 - 7th ACM International Conference on Pervasive Technologies Related to Assistive Environments, PETRA 2014
Y2 - 27 May 2014 through 30 May 2014
ER -