TY - JOUR
T1 - Asynchronous curriculum "socially synchronized"
T2 - Learning via competition
AU - Smart, Jon
AU - Olson, Adriana Segura
AU - Muck, Andrew
N1 - Publisher Copyright:
© 2019 Smart et al.
PY - 2019
Y1 - 2019
N2 - Introduction: Now widespread in emergency medicine (EM) residency programs, asynchronous curriculum (AC) moves education outside of classic classrooms. Our program's prior AC had residents learning in isolation, achieving completion via quizzes before advancing without the benefit of deliberate knowledge reinforcement. We sought to increase engagement and spaced repetition by creating a social AC using gamification. Methods: We created a website featuring monthly options from textbooks and open-access medical education. Residents selected four hours of material, and then submitted learning points. Using these learning points, trivia competitions were created. Residents competed in teams as "houses" during didactic conference, allowing for spaced repetition. Residents who were late in completing AC assignments caused their "house" to lose points, thus encouraging timely completion. Results: Completion rates prior to deadline are now >95% compared to ~30% before intervention. Surveys show increased AC enjoyment with residents deeming it more valuable clinically and for EM board preparation. Conclusion: Socially synchronized AC offers a previously undescribed method of increasing resident engagement via gamification.
AB - Introduction: Now widespread in emergency medicine (EM) residency programs, asynchronous curriculum (AC) moves education outside of classic classrooms. Our program's prior AC had residents learning in isolation, achieving completion via quizzes before advancing without the benefit of deliberate knowledge reinforcement. We sought to increase engagement and spaced repetition by creating a social AC using gamification. Methods: We created a website featuring monthly options from textbooks and open-access medical education. Residents selected four hours of material, and then submitted learning points. Using these learning points, trivia competitions were created. Residents competed in teams as "houses" during didactic conference, allowing for spaced repetition. Residents who were late in completing AC assignments caused their "house" to lose points, thus encouraging timely completion. Results: Completion rates prior to deadline are now >95% compared to ~30% before intervention. Surveys show increased AC enjoyment with residents deeming it more valuable clinically and for EM board preparation. Conclusion: Socially synchronized AC offers a previously undescribed method of increasing resident engagement via gamification.
UR - http://www.scopus.com/inward/record.url?scp=85059882361&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85059882361&partnerID=8YFLogxK
U2 - 10.5811/westjem.2018.10.39829
DO - 10.5811/westjem.2018.10.39829
M3 - Article
C2 - 30643593
AN - SCOPUS:85059882361
SN - 1936-900X
VL - 20
SP - 6
EP - 8
JO - Western Journal of Emergency Medicine
JF - Western Journal of Emergency Medicine
IS - 1
ER -