Virtual Reality is being used increasingly for upper limb rehabilitation. The type of virtual objects used for reaching tasks varies widely, but there has been little work exploring the effect of different characteristics of objects on target acquisition time. This study investigates how target acquisition times vary for virtual objects with different visual cues. Results suggest that the visual properties of an object may have a notable effect on target acquisition times. Simple (low polygon) objects with richer depth cues are acquired more easily than a standard sphere.
|Original language||English (US)|
|Number of pages||4|
|Journal||Annual Review of CyberTherapy and Telemedicine|
|Publication status||Published - Jun 4 2010|
- Depth perception
- Virtual reality
- Virtual rehabilitation
- Visual cues
ASJC Scopus subject areas
- Computer Science (miscellaneous)
- Neuroscience (miscellaneous)
- Psychology (miscellaneous)
Visual properties of an object affect time to target in VR reaching tasks. / Powell, Vaughan; Stevens, Brett; Hand, Steve; Simmonds, Maureen.In: Annual Review of CyberTherapy and Telemedicine, Vol. 8, No. 1, 04.06.2010, p. 144-147.
Research output: Contribution to journal › Article