Visual properties of an object affect time to target in VR reaching tasks

Vaughan Powell, Brett Stevens, Steve Hand, Maureen Simmonds

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Scopus citations


Virtual Reality is being used increasingly for upper limb rehabilitation. The type of virtual objects used for reaching tasks varies widely, but there has been little work exploring the effect of different characteristics of objects on target acquisition time. This study investigates how target acquisition times vary for virtual objects with different visual cues. Results suggest that the visual properties of an object may have a notable effect on target acquisition times. Simple (low polygon) objects with richer depth cues are acquired more easily than a standard sphere.

Original languageEnglish (US)
Title of host publicationAnnual Review of Cybertherapy and Telemedicine 2010 - Advanced Technologies in Behavioral, Social and Neurosciences
PublisherIOS Press
Number of pages5
ISBN (Print)9781607505600
StatePublished - Jan 1 2010

Publication series

NameStudies in Health Technology and Informatics
ISSN (Print)0926-9630
ISSN (Electronic)1879-8365


  • Virtual reality
  • depth perception
  • virtual rehabilitation
  • visual cues

ASJC Scopus subject areas

  • Biomedical Engineering
  • Health Informatics
  • Health Information Management


Dive into the research topics of 'Visual properties of an object affect time to target in VR reaching tasks'. Together they form a unique fingerprint.

Cite this