Virtual reality simulators: Valuable surgical skills trainers or video games?

Ross Willis, Pedro Pablo Gomez, Srinivas J. Ivatury, Hari S. Mitra, Kent R Van Sickle

Research output: Contribution to journalArticle

13 Citations (Scopus)

Abstract

Background Virtual reality (VR) and physical model (PM) simulators differ in terms of whether the trainee is manipulating actual 3-dimensional objects (PM) or computer-generated 3-dimensional objects (VR). Much like video games (VG), VR simulators utilize computer-generated graphics. These differences may have profound effects on the utility of VR and PM training platforms. In this study, we aimed to determine whether a relationship exists between VR, PM, and VG platforms. Methods VR and PM simulators for laparoscopic camera navigation ([LCN], experiment 1) and flexible endoscopy ([FE] experiment 2) were used in this study. In experiment 1, 20 laparoscopic novices played VG and performed 0° and 30° LCN exercises on VR and PM simulators. In experiment 2, 20 FE novices played VG and performed colonoscopy exercises on VR and PM simulators. Results In both experiments, VG performance was correlated with VR performance but not with PM performance. Performance on VR simulators did not correlate with performance on respective PM models. Conclusions VR environments may be more like VG than previously thought.

Original languageEnglish (US)
Pages (from-to)426-433
Number of pages8
JournalJournal of Surgical Education
Volume71
Issue number3
DOIs
StatePublished - 2014

Fingerprint

Video Games
computer game
virtual reality
Endoscopy
experiment
Computer Graphics
performance
Colonoscopy
Computer Simulation
computer graphics
trainee

Keywords

  • physical model
  • simulation
  • surgical education
  • virtual reality

ASJC Scopus subject areas

  • Surgery
  • Education
  • Medicine(all)

Cite this

Willis, R., Gomez, P. P., Ivatury, S. J., Mitra, H. S., & Van Sickle, K. R. (2014). Virtual reality simulators: Valuable surgical skills trainers or video games? Journal of Surgical Education, 71(3), 426-433. https://doi.org/10.1016/j.jsurg.2013.11.003

Virtual reality simulators : Valuable surgical skills trainers or video games? / Willis, Ross; Gomez, Pedro Pablo; Ivatury, Srinivas J.; Mitra, Hari S.; Van Sickle, Kent R.

In: Journal of Surgical Education, Vol. 71, No. 3, 2014, p. 426-433.

Research output: Contribution to journalArticle

Willis, R, Gomez, PP, Ivatury, SJ, Mitra, HS & Van Sickle, KR 2014, 'Virtual reality simulators: Valuable surgical skills trainers or video games?', Journal of Surgical Education, vol. 71, no. 3, pp. 426-433. https://doi.org/10.1016/j.jsurg.2013.11.003
Willis, Ross ; Gomez, Pedro Pablo ; Ivatury, Srinivas J. ; Mitra, Hari S. ; Van Sickle, Kent R. / Virtual reality simulators : Valuable surgical skills trainers or video games?. In: Journal of Surgical Education. 2014 ; Vol. 71, No. 3. pp. 426-433.
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