Post-stroke upper limb rehabilitation using virtual reality interventions: Do outcome measures assess extent or type of motor improvement?

Sandeep K. Subramanian, MacKenzie K. Cross, Cole S. Hirschhauser, Vineet B.K. Johnson, Timothy A. Reistetter

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Post-stroke upper limb motor improvement continues to remain sub-optimal in a significant proportion of individuals sustaining a stroke. Efforts to enhance UL motor improvement have led to the use of evidence-based interventions including virtual reality technology. The effects of interventions on motor impairments, activity limitations and participation restrictions are commonly assesses using clinical outcomes. Majority of the clinical outcomes focus on the extent of motor improvement (i.e. how much). Information on the type (i.e. how) of recovery can be obtained by using a selected few clinical outcomes and movement pattern kinematic measures. The study objective was to characterize the outcomes used to assess the effects of virtual reality interventions in terms of quantifying the extent and type of upper limb motor improvement. We reviewed the published literature on the effects of virtual reality (VR) based interventions to enhance UL motor improvements. Outcomes from the retrieved studies were initially classified under the appropriate International Classification of Functioning categories. We then categorized the outcomes into those quantifying into type or extent of motor improvement based on existing evidence. We found 100 papers that investigated the effects of virtual reality interventions to enhance post-stroke UL motor improvement. Forty two different outcome measures were used across the 100 studies. Seventeen different outcomes assessed impairments, 16 were used to measure activity limitations and 6 measured participation restrictions and the effects of contextual factors. The Fugl Meyer Assessment, Wolf Motor Function Test and Stroke Impact Scale were most commonly used across the three categories. Of the retrieved 100 studies, 48 used an outcome that considered the type of recovery. Although a smaller proportion, 17 studies included outcomes of movement patterns. The use of outcomes considering the type of recovery is steadily increasing in studies using VR for post-stroke UL rehabilitation.

Original languageEnglish (US)
Title of host publicationICVR 2019 - International Conference on Virtual Rehabilitation
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781728112855
DOIs
StatePublished - Jul 2019
Event2019 International Conference on Virtual Rehabilitation, ICVR 2019 - Tel Aviv, Israel
Duration: Jul 21 2019Jul 24 2019

Publication series

NameInternational Conference on Virtual Rehabilitation, ICVR
Volume2019-July
ISSN (Electronic)2331-9569

Conference

Conference2019 International Conference on Virtual Rehabilitation, ICVR 2019
CountryIsrael
CityTel Aviv
Period7/21/197/24/19

Keywords

  • arm
  • compensation
  • kinematics
  • outcomes
  • recovery

ASJC Scopus subject areas

  • Electrical and Electronic Engineering
  • Computer Networks and Communications

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    Subramanian, S. K., Cross, M. K., Hirschhauser, C. S., Johnson, V. B. K., & Reistetter, T. A. (2019). Post-stroke upper limb rehabilitation using virtual reality interventions: Do outcome measures assess extent or type of motor improvement? In ICVR 2019 - International Conference on Virtual Rehabilitation [8994346] (International Conference on Virtual Rehabilitation, ICVR; Vol. 2019-July). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/ICVR46560.2019.8994346