An integration of health tracking sensor applications and elearning environments for cloud-based health promotion campaigns

D. Inupakutika, G. Natarajan, S. Kaghyan, D. Akopian, M. Evans, Y. Zenong, Deborah M Parra-medina

Research output: Contribution to journalConference article

Abstract

Rapidly evolving technologies like data analysis, smartphone and web-based applications, and the Internet of things have been increasingly used for healthy living, fitness and well-being. These technologies are being utilized by various research studies to reduce obesity. This paper demonstrates design and development of a dataflow protocol that integrates several applications. After registration of a user, activity, nutrition and other lifestyle data from participants are retrieved in a centralized cloud dedicated for health promotion. In addition, users are provided accounts in an e-Learning environment from which learning outcomes can be retrieved. Using the proposed system, health promotion campaigners have the ability to provide feedback to the participants using a dedicated messaging system. Participants authorize the system to use their activity data for the program participation. The implemented system and servicing protocol minimize personnel overhead of large-scale health promotion campaigns and are scalable to assist automated interventions, from automated data retrieval to automated messaging feedback. This paper describes end-to-end workflow of the proposed system. The case study tests are carried with Fitbit Flex2 activity trackers, Withings Scale, Verizon Android-based tablets, Moodle learning management system, and Articulate RISE for learning content development.

Original languageEnglish (US)
JournalIS and T International Symposium on Electronic Imaging Science and Technology
Volume2018-January
DOIs
StatePublished - Jan 1 2018
EventMobile Devices and Multimedia: Enabling Technologies, Algorithms, and Applications 2018 - Burlingame, United States
Duration: Jan 28 2018Feb 1 2018

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Keywords

  • Apps
  • Data collection
  • Digital user interaction
  • E-learning
  • Gamification
  • Healthy living
  • MHealth
  • Smartphones
  • Tablets
  • Wearable sensors

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Human-Computer Interaction
  • Software
  • Electrical and Electronic Engineering
  • Atomic and Molecular Physics, and Optics

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