An integration of health tracking sensor applications and elearning environments for cloud-based health promotion campaigns

D. Inupakutika, G. Natarajan, S. Kaghyan, D. Akopian, M. Evans, Y. Zenong, D. Parra-Medina

    Research output: Contribution to journalConference articlepeer-review

    1 Scopus citations


    Rapidly evolving technologies like data analysis, smartphone and web-based applications, and the Internet of things have been increasingly used for healthy living, fitness and well-being. These technologies are being utilized by various research studies to reduce obesity. This paper demonstrates design and development of a dataflow protocol that integrates several applications. After registration of a user, activity, nutrition and other lifestyle data from participants are retrieved in a centralized cloud dedicated for health promotion. In addition, users are provided accounts in an e-Learning environment from which learning outcomes can be retrieved. Using the proposed system, health promotion campaigners have the ability to provide feedback to the participants using a dedicated messaging system. Participants authorize the system to use their activity data for the program participation. The implemented system and servicing protocol minimize personnel overhead of large-scale health promotion campaigns and are scalable to assist automated interventions, from automated data retrieval to automated messaging feedback. This paper describes end-to-end workflow of the proposed system. The case study tests are carried with Fitbit Flex2 activity trackers, Withings Scale, Verizon Android-based tablets, Moodle learning management system, and Articulate RISE for learning content development.

    Original languageEnglish (US)
    JournalIS and T International Symposium on Electronic Imaging Science and Technology
    StatePublished - 2018
    EventMobile Devices and Multimedia: Enabling Technologies, Algorithms, and Applications 2018 - Burlingame, United States
    Duration: Jan 28 2018Feb 1 2018


    • Apps
    • Data collection
    • Digital user interaction
    • E-learning
    • Gamification
    • Healthy living
    • MHealth
    • Smartphones
    • Tablets
    • Wearable sensors

    ASJC Scopus subject areas

    • Computer Graphics and Computer-Aided Design
    • Computer Science Applications
    • Human-Computer Interaction
    • Software
    • Electrical and Electronic Engineering
    • Atomic and Molecular Physics, and Optics


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